![]() ![]() It is built by former indie developers, comes with a lots of ready-made features out-of-the-box, and has simple, success-based pricing system. LootLocker is the indie game backend, designed to provide teams with the tools needed to develop, launch, and run the best games possible. From there you can select from 3 different tiers that include different amounts of Free API Calls, starting at $15 per month, going up to $99 per month. PricingīrainCloud lets you use their platform during your game’s development with a maximum of 100 Daily Active Users and 1,000 individual accounts. ![]() FeaturesīrainCloud has most of the same backend and live ops features as the other platforms listed so far but adds to their feature set with “Gamification” features like Achievements, Milestones, Quests, and XP. brainCloud is also one of the few independent backends (not owned by a much larger company). Above that threshold you pay an additional $0.008 per MAU.īrainCloud describes themselves as “the most flexible cloud-based gaming Backend-as-a-Service” with features to help you build faster and smarter, and a low-cost pricing plan. To launch your game you must begin paying $299 per month with a cap at 37,375 monthly active users (MAU). GameSparks allows you to use the service while developing your game as long as you do not exceed 100 concurrent users. player management, analytics), GameSparks Core (direct access to the backend through APIs), and infrastructure and operations (eg. currencies, virtual goods), live game operations (eg. leaderboards, matchmaking), meta-game and economies (eg. GameSparks lists its main features as social and multiplayer (eg. GameSparks presents itself as an easy way to develop, launch, and grow a game backend through its various features. GameSparks is owned by Amazon Web Services (AWS), and has a long list of big companies using it. At that price point you only have access to a certain number of features and API Calls, so you might consider upgrading to a higher tier for $249 or $749 per month, depending on the scope of your game. While ChilliConnect offered a free 30 day trial, once that runs out you need to pay at least $49 per month to access the platform. ![]() player accounts, multiplayer, virtual goods), a live ops toolkit (to manage game economies and run tests), and analytics. FeaturesĬhilliConnect’s primary features are game services (eg. Note: ChilliConnect was purchased by Unity in 2019 and since then the service has stopped accepting new customers at the time of writing this. When you are ready to launch your game you must pay at least $99 per month or select a higher tier to access more features or larger quantities of API Calls, Reads, Writes, and storage.ĬhilliConnect is a game backend dedicated to live game management, providing game services, live ops, and analytics in one place. PlayFab lets you use the platform for free while your game is still in development. PlayFab has traditional backend features like player and asset catalog management, microtransactions, and leaderboards, along with tools for boosting engagement, retention, and analytics. PlayFab is broken down into three main feature groups, Multiplayer Services, LiveOps, and Data & Analytics. PlayFab’s focus is built around operating a live game, with lots of tools for running experiments and analytics. PlayFab is Microsoft’s backend service built on Azure, Microsoft's proprietary server hardware. Here is a breakdown and comparison of the most popular backends that will hopefully help you decide which backend is right for you and your game. There are now 5 main backends to pick from, each with their own strengths and weaknesses. Several backend services have been purchased by larger companies, while other backends have had to shut down. Since game backend-as-a-services began appearing on the market several years ago, competition has become quite fierce. ![]()
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